![]() This map consists of 2 large, open areas connected to a straight hallway, cut into a snowy, tree-filled landscape. This map is filled with rocks, small forts guarding objectives, and massive cathedral-like bridges with torches on top of them. Oddly enough the map preview image uses the old version of the map, before the trenches were added. This map consists of a large floating landmass with many complex trenches dug into it. This map is well-balanced for all 3 classes, with many flank routes, alternate paths, and a lot of natural cover. This map consists of 3 primary areas, the grassy and rocky outer regions, the bridge entrances, and the bridge itself going over a river. It has a decent amount of varied verticality, and plenty of natural cover to hide behind. This desert-themed map is an odd fusion of Egyptian pyramids and wild-west construction. The upper area is usually home to plenty of snipers, so watch out. This map features a massive hourglass-shaped main passage, with a small circular area in the very middle. It has very little cover and you cannot gain blocks by digging. This map features a flat hourglass-like island in the middle of an ocean of red liquid. ![]() The upper area is prone to snipers, so watch out. This map is fairly simple, consisting of a flat, open spawn area, and then 2 diagonal hallways which intersect in the middle of the map. Fall damage is a large concern here, and due to it's wide-open nature, building cover is vital. ![]() This map is composed entirely of black and white rectangular prisms of varying heights. Please note that the Attack/Defense gamemode changes the maps into unique, asymmetrical versions! This table only describes the standard, symmetrical versions found in the other 3 gamemodes. ![]() Most of these maps contain secret weapons that can be found and then unlocked. Ace of Spadez features multiple maps to play on. ![]()
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